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AI ImageTalking Head

Glasses Without a Fake Reflection

Glasses should reflect the same window as the eyes. A reflection of a studio that is not in the room is a fake.

Glasses Without a Fake Reflection

Glasses look real when the lenses reflect the light you already described, and the eyes stay visible behind them. A window in the room should appear as a soft rectangle in both lenses. A reflection of a softbox, a sunset, or a street that is not behind the camera is the model inventing a studio. Opaque white lenses are not glasses. They are a mask.

The lenses reflect one window, and the eyes stay visible. They do not reflect a studio that is not there.
The lenses reflect one window, and the eyes stay visible. They do not reflect a studio that is not there.

Same reflection, both lenses

The two lenses face the same room, so the bright shape should agree. One lens showing a window and the other a cloudy smear means the face was merged from two pictures.

Do not hide the eyes

If you cannot see the iris, you cannot approve the still. Ask for a clear lens and a reflection that sits in the glass without painting it solid. Talking heads fail when the eyes vanish.

Frames have thickness

A frame casts a small shadow on the cheek and has a front and a side. A line drawn on the skin is face paint. Temples should reach the ears, not fade into the hair.

A worked example

Kitchen window, thin metal frames, a soft rectangle in each lens, irises visible. A version with milky lenses is rejected before the voice is attached.

Check the still

  • Both lenses reflect the same light.
  • The irises are visible.
  • The frames reach the ears.

Where Scro fits

Approve the glasses in the Scro still. A later pose edit should keep this face, including the frames, unless you deliberately change the accessory. Export 9:16 only after the eyes are visible.

Match the lens to the room. Finished samples are on the examples page.

Related: A Smile That Does Not Look Fake.